Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition

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Get to grips with coding in C# and construct easy 3D video games with Unity from the bottom up with this up to date fifth version of the bestselling information

Key Features

  • Understand C# programming fundamentals, terminology, and coding greatest practices
  • Put your data of C# ideas into apply by constructing a enjoyable and playable sport
  • Come away with a transparent path for taking your C# programming and Unity sport improvement expertise to the subsequent stage

Book Description

Over the years, the Learning C# by Developing Games with Unity collection has established itself as a preferred selection for getting up to velocity with C#, a robust and versatile programming language that may be utilized in a big selection of software areas. This e-book presents a transparent path for studying C# programming from the bottom up with out advanced jargon or unclear programming logic, all whereas constructing a easy sport with Unity.

This fifth version has been up to date to introduce trendy C# options with the newest model of the Unity sport engine, and a brand new chapter has been added on intermediate assortment varieties. Starting with the fundamentals of software program programming and the C# language, you will study the core ideas of programming in C#, together with variables, lessons, and object-oriented programming. Once you have received to grips with C# programming, you will enter the world of Unity sport improvement and uncover how one can create C# scripts for easy sport mechanics. Throughout the e-book, you will acquire hands-on expertise with programming greatest practices to enable you take your Unity and C# expertise to the subsequent stage.

By the tip of this e-book, you will give you the chance to leverage the C# language to construct your personal real-world Unity sport improvement tasks.

What you’ll study

  • Discover easy-to-follow steps and examples for studying C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create primary sport mechanics equivalent to participant controllers and taking pictures projectiles utilizing C#
  • Understand the ideas of interfaces and summary lessons
  • Leverage the facility of the newest C# options to remedy advanced programming issues
  • Become acquainted with stacks, queues, exceptions, error dealing with, and different core C# ideas
  • Explore the fundamentals of synthetic intelligence (AI) for video games and implement them to management enemy habits

Who this e-book is for

If you are a developer, programmer, hobbyist, or anybody who needs to get started with C# programming in a enjoyable and participating method, this e-book is for you. Prior expertise in programming or Unity shouldn’t be required.

Table of Contents

  1. Getting to Know Your Environment
  2. The Building Blocks of Programming
  3. Diving into Variables,Types, and Methods
  4. Control Flow and Collection Types
  5. Working with Classes, Structs, and OOP
  6. Getting Your Hands Dirty with Unity
  7. Movement, Camera Controls, and Collisions
  8. Scripting Game Mechanics
  9. Basic AI and Enemy Behavior
  10. Revisiting Types, Methods, and Classes
  11. Introducing Stacks, Queues and HashSets
  12. Exploring Generics, Delegates, and Beyond
  13. The Journey Continues

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