Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition
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Get to grips with coding in C# and construct easy 3D video games with Unity from the bottom up with this up to date fifth version of the bestselling information
- Understand C# programming fundamentals, terminology, and coding greatest practices
- Put your data of C# ideas into apply by constructing a enjoyable and playable sport
- Come away with a transparent path for taking your C# programming and Unity sport improvement expertise to the subsequent stage
Over the years, the Learning C# by Developing Games with Unity collection has established itself as a preferred selection for getting up to velocity with C#, a robust and versatile programming language that may be utilized in a big selection of software areas. This e-book presents a transparent path for studying C# programming from the bottom up with out advanced jargon or unclear programming logic, all whereas constructing a easy sport with Unity.
This fifth version has been up to date to introduce trendy C# options with the newest model of the Unity sport engine, and a brand new chapter has been added on intermediate assortment varieties. Starting with the fundamentals of software program programming and the C# language, you will study the core ideas of programming in C#, together with variables, lessons, and object-oriented programming. Once you have received to grips with C# programming, you will enter the world of Unity sport improvement and uncover how one can create C# scripts for easy sport mechanics. Throughout the e-book, you will acquire hands-on expertise with programming greatest practices to enable you take your Unity and C# expertise to the subsequent stage.
By the tip of this e-book, you will give you the chance to leverage the C# language to construct your personal real-world Unity sport improvement tasks.
What you’ll study
- Discover easy-to-follow steps and examples for studying C# programming fundamentals
- Get to grips with creating and implementing scripts in Unity
- Create primary sport mechanics equivalent to participant controllers and taking pictures projectiles utilizing C#
- Understand the ideas of interfaces and summary lessons
- Leverage the facility of the newest C# options to remedy advanced programming issues
- Become acquainted with stacks, queues, exceptions, error dealing with, and different core C# ideas
- Explore the fundamentals of synthetic intelligence (AI) for video games and implement them to management enemy habits
Who this e-book is for
If you are a developer, programmer, hobbyist, or anybody who needs to get started with C# programming in a enjoyable and participating method, this e-book is for you. Prior expertise in programming or Unity shouldn’t be required.
Table of Contents
- Getting to Know Your Environment
- The Building Blocks of Programming
- Diving into Variables,Types, and Methods
- Control Flow and Collection Types
- Working with Classes, Structs, and OOP
- Getting Your Hands Dirty with Unity
- Movement, Camera Controls, and Collisions
- Scripting Game Mechanics
- Basic AI and Enemy Behavior
- Revisiting Types, Methods, and Classes
- Introducing Stacks, Queues and HashSets
- Exploring Generics, Delegates, and Beyond
- The Journey Continues